Ascension is a deck-building game set in the world of Vigil, a world that has been protected for millennia by the Great Seal, keeping the realm free from divine influences. It was put in place after an ancient war with a corrupt god, Samael the Fallen, when it was decided that none of the gods should be able to interfere. But now, the Seal is failing, and nightmarish Monsters that had been forgotten are breaking through. As a hero of Vigil, players take their small, ragtag band of Apprentices and Militia and gather an army powerful enough to lead players to their destiny as the Godslayer, and in doing so, slay Samael once and for all.
- Note: basic rules follow below. There are additional rules for each expansion set.
Each player starts the game with a 10-card deck made up of eight Apprentices and two Militias. Apprentices provide Runes when played, which can be used to recruit Hero and Construct cards during the game. Militias provide another type of resource, Power, which is used to defeat Monsters. Honor is gained both by collecting Hero and Construct cards and defeating Monsters.
The game revolves around the Center Deck that contains Heroes, Constructs, and Monsters. Players take turn recruiting Heroes or Constructs for their decks, or defeating Monsters for the Honor and other bonuses. At the beginning of the game, six cards are placed in the Center Row face up. Whenever a card leaves the Center Row, it is immediately replaced with a card from the Center Deck. Players also have access to two Heroes, Mystics and Heavy Infantry, that they can recruit during their turn as well. Lastly, players may spend 2 Power at any time to defeat a Cultist, which will grant them 1 Honor.
- Deck building
As the game progresses, you will recruit cards to your deck by placing them in your discard pile. Whenever your deck is empty and you need to draw a card, reshuffle your discard pile into your deck and continue to draw. As you recruit more cards and refresh your deck, you will gain access to the powerful cards the Center deck has to offer, and in doing so, be able to control what kind of strategy your deck will follow to win the game.
The game ends when there are no more Honor Tokens remaining (the number you start the game with is determined by how many players there are). Players count the number of Honor Tokens they have, and add it to the total Honor value of the cards in their deck (denoted by the star in the lower left corner). The player with the highest Honor count is the winner!
- Apprentice Edition
- Chronicle of the Godslayer
- Darkness Unleashed
- Dawn of Champions
- Immortal Heroes
- Realms Unraveled
- Return of the Fallen
- Rise of Vigil
- Storm of Souls
- Theme packs